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  1. Op vaderdag bracht @Rob mijn pre-order die ik geplaatst had bij 4YourGames mee. Het was dan wel geen cadeau, maar hij had het wel op mijn account laten zetten. De laatste jaren kwamen er regelmatig uitbreidingen van Memoir '44 uit. Gewoon in retail te verkrijgen. Dit waren veelal nieuwe scenario's en slagvelden met bijzondere leger onderdelen. Dat deze laatste uitbreiding vliegtuigen bevatte was een wens van vele Memoir '44 spelers. Op diverse media werd hunkerend uitgezien naar het New Flight Plan. Zijn voorganger - Air Pack - is nauwelijks te verkrijgen. En als het een keer wordt aangeboden, dan moest je er honderden euro's voor betalen. Het is mij gelukt en een te bemachtigen, en ja, heb in de buidel moet tasten. Al ben ik niet verder gegaan dan maximaal 4x de retailprijs toen het pas uitkwam. Goede zaken gedaan dus. Nu met de nieuwe uitbreiding - en nieuwe regels - is er een serieuze optie aan het spelen van Memoir '44 toegevoegd. Toch een van mijn betere spellen in de collectie!!! Op de afbeelding wel de doos van Air Pack zichtbaar< maar all vliegtuigen zijn van New Flight Plan...
  2. Rob

    Memoir '44: New Flight Plan

    Air supremacy was a constant challenge during World War II. In the Battle of France, the Luftwaffe's powerful Stukas were a key component to the German's blitzkrieg strategy that led them to victory. Over the English Channel, the heroism of RAF pilots saved their country from an invasion. In the skies of Kursk, Smolensk and Stalingrad, many Soviet pilots defended their land against German bombs. And when the Allied forces landed in Europe, it was under a constant aerial cover of fighters, fighter-bombers, and bombers. At that time, Allied air supremacy was at its pinnacle. In the Memoir '44: New Flight Plan expansion, players can deploy air units such as fighters, fighter-bombers and even bombers to support their troops on the battlefield. This is not the first time airplanes will make an appearance in the Memoir '44 system, but with its all new set of streamlined rules, Memoir '44: New Flight Plan grants many new tactical options and is compatible with all existing scenarios in all theaters of operation. The expansion also comes with 21 new scenarios and 16 finely-crafted, legendary planes, in impressive sizes, such as the B-17 that measures 72mm by 101mm.
  3. Lindoras

    Memoir '44

    Memoir '44 is a historical boardgame where players face-off in stylized battles of some of the most famous historic battles of World War II including Omaha Beach, Pegasus Bridge, Operation Cobra and the Ardennes. Memoir '44 includes over 15 different battle scenarios and features a double-sided hex game board for both beach landings and countryside combat. Each scenario mimics the historical terrain, troop placements and objectives of each army. Commanders deploy troops through Command and Tactic cards, applying the unique skills of his units -- infantry, paratrooper, tank, artillery, and even resistance fighters -- to their greatest strength. "By design, the game is not overly complex", says Memoir '44 designer, Richard Borg. "The game mechanics, although simple, still require strategic card play, timely dice rolling and an aggressive yet flexible battle plan to achieve victory." In addition to the large, double-sided gameboard, Memoir '44 includes 144 amazingly detailed army miniatures - including historically accurate infantry, tanks and artillery; 36 Obstacle pieces, 60 illustrated Command cards, 44 Special Terrain tiles, and 8 Custom Wooden dice. Memoir '44 is designed for 2 players but easily accommodates team play. And with Memoir '44 Overlord scenarios, players can use multiple boards and up to 8 players to conduct large scale operations, experiencing the challenges of troop coordination and military chain of command on a large scale battlefield. Average game length is between 30 and 60 minutes, encouraging match play where players can command first one side and then the other. The Memoir '44 series consists of the base game and a number of expansions. This game is based upon Richard Borg's Command and Colors system.
  4. Lead your men through the merciless jungles of Burma, trying to escape the Japanese grasp, or rush to Rangoon before the British forces evacuate the city on the jungle scenario. Then, change the terrain and fight the first tank battle between U.S. and German forces in the sands of North Africa, where Stuart and Panzer clash in the middle of the desert. Through Jungle and Desert, the second installment in Days of Wonders' second series of Memoir '44 Battle Maps, includes six standard pre-printed scenarios with historical background and special rules, one token punchboard, and two new decks of combat cards: a Jungle Combat Cards deck and a Desert Combat Cards deck. The Jungle's scenarios can be played separately or as a campaign, with each scenario outcome impacting the following one. In addition, this expansion features two pre-printed Overlord scenarios that allow you to fight for Henderson Field in Guadalcanal or conduct a a huge desert battle that marks the beginning of the second battle of El Alamein in Operation Lightfoot. To use this expansion, you need at least one copy of Memoir '44 as well as the Pacific Theater and Mediterranean Theater expansions. The publisher also recommends the Terrain Pack and Equipment Pack expansions.
  5. The Battles of Khalkhin-Gol, the first installment in Days of Wonder's second series of Memoir '44 Battle Maps, offers a campaign of six standard scenarios that can be enhanced with the two pre-printed Breakthrough battles provided in this expansion. In more detail, The Battles of Khalkhin-Gol is a series of battles fought along the Halha River (Khalkhin-Gol) on the Soviet-Japanese border at the very beginning of World War II. The Japanese Sixth Army was facing the Soviet 57th Special Corps, including Mongolian cavalry. At first, the battles were only short skirmishes, but it soon escalated into open war. The whole campaign lasted five months and ended with a Soviet victory. The six standard scenarios of this expansion can be played separately or as a campaign, with each scenario outcome impacting the following one. The pre-printed Breakthrough scenarios — Bain Tsagan Heights and Tightening the Noose — can be played in the campaign as well as one of the two Overlord scenarios, Encirclement at Khalkhin-Gol. The second Overlord scenario, Cape Torokina Landings, highlights the fierce battle for Cape Torokina between U.S. Marines and Japanese forces that took place years later; therefore, it is not part of the campaign. This expansion also includes six Soviet BA-10 Armored Cars and six Japanese Type 97 Te-Ke tankettes that players will find useful for many of the scenarios included. The Battles of Khalkhin-Gol is designed for 2 to 8 players. Each oversized map is ready-to-play with all terrain, obstacles, and unit positions pre-printed so players can simply add the figures and play. The various scenarios of the expansion require one copy of Memoir '44 (two for the Overlord scenarios), as well as the Terrain Pack, Eastern Front, and Pacific Theater expansions. The Equipment Pack and Winter Wars expansions are also recommended.
  6. Memoir '44: D-Day Landings commemorates the 70th anniversary of the Allied invasion of Normandy on D-Day (June 6, 1944) with a set of six giant battle maps that can be configured and played on in small, medium and large set-ups. The battle maps in D-Day Landings introduce the "Extended Breakthrough" format, with the maps being 23 hexes deep and allowing players to undertake battles on a scale and scope never before possible in Memoir '44. The six maps consist of settings for American Airborne, Utah Beach, Omaha Beach, Gold Beach, Juno Beach, and Sword Beach. Each battle can be played individually or assembled with its neighboring scenarios for double- and triple-map battles. With enough players (and enough components), you can link all six battle maps to form a giant board that recreates the entire Normandy coast! Memoir '44: D-Day Landings requires at least one copy of Memoir '44 as well as the Terrain Pack, Equipment Pack, and Winter Wars expansions. The Mediterranean Theater expansion is recommended, though not required. To play a double-, triple- or sextuple-map battle, more copies of the base game or expansions are required.
  7. Memoir '44: Equipment Pack Bonus Scenarios is a twelve-page booklet with eight new scenarios for use with Memoir '44 and the new troops, weaponry, and military vehicles included in Memoir '44: Equipment Pack. The scenarios include French Stand Near Arras during the fall of Dunkirk, the battle of Vetko Village in the Soviet-Finnish Winter War, and British counter-attack against the Japanese in Burma at Torbung.
  8. Memoir '44: Campaign Book Volume 2, the second hardcover supplement for the Memoir '44 game system, contains 46 new scenarios and builds upon the campaign rules introduced in Campaign Book Volume 1 to let players experience scenarios in succession, with the outcome of each battle impacting the next. These 46 scenarios are grouped into eleven different campaigns, with two set in the Pacific Theater – "Island Hoppers", a Grand Campaign covering the progressive re-conquest of the Pacific by the Allied forces following the attack on Pearl Harbor, and "Bicycle Blitzkrieg", the Japanese invasion of Malaya in 1941-1942 – and the first Breakthrough campaign for Memoir '44: "Breakthrough Normandy", covering the Allied offensive in Normandy from D-Day through August 1944. Two other campaigns – "Fall of Poland", depicting the desperate resistance of Polish forces against the German Blitzkrieg of September 1939, and "Air Aces", a campaign following the exploits of famous air aces throughout World War II – round up the Theaters of Operations covered in the book. Memoir '44: Campaign Book Volume 2 comes with a punchboard containing fifty game tokens and requires the Memoir '44 base game as well as theater-specific expansions for some of the campaigns, specifically Memoir '44: Pacific Theater, Memoir '44: Air Pack, Memoir '44: Terrain Pack and Memoir '44: Breakthrough.
  9. Lindoras

    Memoir '44: Breakthrough

    Go deep behind enemy lines at Sword Beach as you airdrop in to capture the bridges of the Orne… Join Guderian’s famed Panzers as they battle the armored columns of the British Expeditionary Forces… Sign on for Operation Crusader to take on Rommel in the deserts of North Africa and liberate the garrison in Tobruk… The Memoir ‘44 Breakthrough Expansion will take you deep into the battles of World War II with two, double-sided, 9-panel board maps covering all four Memoir ‘44 map environments - countryside, beach, winter and deserts. These oversize boards stretch the limit of current printing technology and are 13 x 17 hexes deep, opening up the Breakthrough format to new, more expansive scenarios. The Breakthrough Expansion includes 15, never-in-print-before scenarios, created by Jacques “jdRommel” David, and Memoir ‘44 author, Richard Borg. These scenarios cover the Western and Eastern Fronts, as well as the Mediterranean and Pacific Theaters and include classic battles such as: Operation Crusader; Operation Amherst; and two different renditions of Sword Beach - all designed for the 13 x 17 hex Breakthrough format.
  10. Here comes the final installment in our first Battle Maps series! The Disaster at Dieppe expansion features 2 large-scale ready-to-play Overlord Scenarios, 4 Standard Scenarios, 6 half-tracks miniatures and 6 Jeeps miniatures. Disaster at Dieppe highlights the ill-fated raid on the German-occupied coastal town of Dieppe, code-named, Operation Jubilee; while The capture of Tobruk features Rommel in June of ‘42 as he relentlessly pushes his Afrika Korps after smashing through the British lines at Gazala in North Africa. The Battle Map series is designed to encourage team play and accommodates up to 8 players; each map comes ready-to-play with all terrain, obstacles and unit positions pre-printed, making set-up a snap. Battle Map Volume 4 includes 6 half-tracks miniatures, 6 jeeps miniatures and 4 standard scenarios that are playable on a regular Memoir ‘44 board. The 4 Standard scenarios are: Raid on Barce and Rommel’s Right Hook, featuring the new Willys jeeps as long-range patrol cars; and Panzers in the Atlas and Le-Mesnil-Adelée, featuring the new Sd.Kfz. 250 half-tracks. Also included are detailed rules for the long-range patrol cars and half-tracks.
  11. Lindoras

    Memoir '44: Winter Wars

    As would befit your ration pack if you were about to embark on one of the coldest and most bitter fights of the war, after 5 long years of weary battles, we have packed this expansion with every thing you could ever need to combat in a snow-covered environment. But judge for yourself, soldier! Inside this pack you will find: - 88 double-sided Winter tiles, 28 Special Unit badges, 20 round markers and 16 obstacles - 20 Winter Combat cards, similar in concept to the Urban Combat cards introduced in Memoir '44: Sword of Stalingrad - 80 new Command cards, designed specifically for Breakthrough battles - New Winter Combat rules - New Troops, including the all new Tank Destroyer and Heavy Anti-Tank Gun units and Late War model versions of an Anti-Tank Gun, Mortar and Machine Gun These will all be critical to fighting (and winning!) the ten scenarios this booklet contains, all focused on those crucial 2 weeks of Christmas 1944 in the Ardennes. The first six scenarios included are all standard scenarios, playable with a single base game and this expansion alone (though a Memoir '44: Winter/Desert Board Map will add a nice cosmetic touch to your battlefield). The four scenarios that follow are gigantic Breakthrough renditions of the Battle of the Bulge. These will require a single copy of the already released Memoir '44: Eastern Front expansion, and the Memoir '44: Breakthrough maps, in addition to the aforementionned expansion.
  12. The Memoir '44 Campaign Book invites you to relive the conflicts of World War II in all of their staggering scope and intensity. Included are more than 50 new scenarios and advanced campaign rules covering three Theaters of Operations throughout the War: The Battle for Normandy in the summer of 1944, the Blitzkrieg to the West in 1940, and Operation Barbarossa on the Russian Front in 1941. The new campaign rules let you play scenarios in succession, with the outcome of each battle impacting what follows: each success brings you closer to victory, while defeats will deal you temporary set-backs, or worse, the complete rout of your Army! With the Memoir '44 Campaign book, you'll step into the boots of Montgomery, or head out at the front of a German column to try and throw the Allies back to the sea. Unleash your Panzers onto hapless Belgium and France, or advance into the frozen steppes of the Soviet empire. http://www.daysofwonder.com/memoir44/en/content/cb1_inside/ Part of the Memoir '44 series. The Battle for Normandy can be played without any expansions, but you will need tiles from Memoir '44: Terrain Pack and Memoir '44: Eastern Front for Blitzkrieg to the West and Operation Barbarossa. One of the twelve campaigns also requires Memoir '44: Air Pack, which is recommended, though not required, for the other campaigns.
  13. The Sword of Stalingrad expansion features 2 large-scale ready-to-play Overlord Scenarios; 2 standard scenarios; new Summary cards for the previously published Battle Maps and Mediterranean Theater expansion; and, for the first time, additional cards for in-game play - the new Combat Deck specifically designed for urban warfare. Sword of Stalingrad Holed up in a Grain Elevator overlooking a strategically vital square, you just watched the South Railway Station change hands 14 times in the past 6 hours. Will you survive the next onslaught? Rats in a Factory The Northern Factories: A ghastly place for a battle… heavy metal sheets creaking in the wind. Smart animals flee, leaving only rats to thrive in this burning hell! The Battle Map series is designed to encourage team play and accommodates up to 8 players; each map comes ready-to-play with all terrain, obstacles and unit positions pre-printed, making set-up a snap. Battle Map Volume 3 includes 2 standard scenarios that are playable on a regular Memoir ‘44 board - Mamayev Kurgan and Pavlov, Hero of the Soviet Union.
  14. The Mediterranean Theater Expansion introduces British Army figures and rules to the Memoir '44 game system, as well as a whole new class of Special Weapon Assets to embed in infantry units. Also included are eight new historical scenarios in North Africa, 44 new, double-sided Terrain tiles, plus new obstacles, markers, and special-forces badges.
  15. Take your game to the next level with Operation Overlord and relive the battles of WWII on a grand scale. With up to 4 players per side, you will soon experience the highs and lows of being part of a military-style chain of command. Combined with an original copy of Memoir '44, this expansion includes all the material required to play Overlord games. Scenarios are not included; this expansion is designed to be played with our Memoir '44 Battle Map series of Overlord maps.
  16. Lindoras

    Memoir '44: Air Pack

    This expansion for Memoir '44 includes eight painted airplanes and the air rules needed to fly them from the Battle of Britain to the Battle of Midway, from the frigid air of Kursk to the balmy skies of Malta, and deep into Nazi territory. Also included in the pack is a complete compilation of all 64 official Memoir '44 scenarios published to date, including revisions to many of them - taking advantage of the numerous expansions now available for the game system. The Air Pack is further rounded off with a complete 120 card deck describing every single terrain, special rules, troop type and nation introduced since the game's launch at the 60-year anniversary of D-Day.
  17. This expansion for Memoir '44 takes you to the Pacific Theater, complete with a new Japanese army, new terrains and new command rules for the Imperial Japanese Army and the US marines.
  18. From the frozen shores of Lake Ladoga to the burning ruins of Stalingrad, relive some of the most intense battles of WWII, where entire Army groups disappeared faster than a single battalion on the beaches of Normandy. This expansion follows Expansion one, the Terrain Pack. While the Terrain Pack focused on new terrain and rules, the Eastern Front expansion is devoted to the ferocious battles that pit the Axis and Soviet forces against each other. Also included is a scenario drawn from the Russian-Finnish war, and an Overlord scenario of what turned out to be the largest tank battle in history: Kursk
  19. Lindoras

    Memoir '44: Terrain Pack

    From the sand dunes of North Africa to the mountain passes of Northern Italy; from the Pripet Marshes of Southern Belarus to the high ground surrounding Operation Market Garden. Prior to WWII, never before in history had a conflict been fought by so many men over such vast expanses of land and so many different terrain types. As many of you have discovered, Memoir '44 is more than just a game, it is also a complete and expandable game system in its own right. With this in mind, we are pleased to bring you the Memoir'44 Terrain Pack Expansion. Filled to the brim with new terrain pieces, new elite unit badges, and additional victory medals, this expansion also includes dozens of new game elements, including rules for North African warfare, minefields, big gun markers, radar stations, supply depots, airfields and more.
  20. The Memoir '44: Winter/Desert Board Map is a new double-sided Battlefield board for Memoir '44 that features frozen expanses on one side and desert ones on the other. It also includes a simple set of Campaign rules to link scenarios together and Blitz rules for Early War conflict.
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