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Rob

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Over Rob

  • Verjaardag 25 september

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Recente bezoekers van dit profiel

619 profielweergaven
  1. Rob

    Tower of Madness

    Investigate unspeakable horrors without losing your marbles — literally! The veil between worlds in thinning, an ancient horror is awakening, and the very existence of the world hangs in the balance. You must investigate a series of horrific locations and discover the unknowable truth before the world ends — or go mad in the attempt to save it. Find the paranormal gates that have opened onto our world, and be stout of heart and strong of mind for only then will you discover how to seal the gates and save humanity. In Tower of Madness, a three-dimensional clock tower, standing a foot tall and filled with marbles of four distinct colors, stands before you. Thirty unworldly tentacles push through the tower walls in every direction in this high-tension, push-your-luck dice game of Lovecraft-inspired horror. Fail your investigation dice rolls and you will be forced to draw a tentacle from the tower. Any marbles that fall as a result affect your character immediately, whether adding to your discovery total, gaining you spells and knowledge that man was not meant to have, or gaining madness; drop one of the three DOOM marbles, however, and you summon Cthulhu and end the game. Investigate every horrific location in the deck, each with its own unique dice challenge, in order to save the world before your luck runs out. The player with the most discovery points is declared the hero and wins the game. Otherwise, the insane players collectively enjoy a brief moment of victory as Cthulhu rises, destroys the world, and eats them last...as their reward.
  2. Rob

    Ethnos

    In Ethnos, players call upon the support of giants, merfolk, halflings, minotaurs, and other fantasy tribes to help them gain control of the land. After three ages of play, whoever has collected the most glory wins! In more detail, the land of Ethnos contains twelve tribes of fantasy creatures, and in each game you choose six of them (five in a 2/3-player game), then create a deck with only the creatures in those tribes. The cards come in six colors, which match the six regions of Ethnos. Place three glory tokens in each region at random, arranging them from low to high. Each player starts the game with one card in hand, then 4-12 cards (double the number of players) are placed face up on the table. On a turn, a player either recruits an ally or plays a band of allies. In the former case, you take a face-up card (without replacing it from the deck) or the top card of the deck and add it to your hand. In the latter case, you choose a set of cards in your hand that match either in tribe or in color, play them in front of you on the table, then discard all other cards in hand. You then place one or more tokens in the region that matches the color of the top card just played, and you use the power of the tribe member on the top card just played. At the end of the first age, whoever has the most tokens in a region scores the glory shown on the first token. After the second age, the players with the most and second most tokens score glory equal to the values shown on the first and second tokens respectively. Players score similarly after the third age, then whoever has the most glory wins. (Games with two and three players last only two ages.)
  3. Welcome to Fireball Island! You may have heard stories. You may have visited when you were younger. Perhaps you even saw a fireball engulf a fellow traveler in a hellscape of horror that makes you afraid to close your eyes at night. Whatever the case, welcome back! Turns out that Vul-Kar didn't like having his gem stolen way back when, so there has been some volcanic upheaval, an explosion in our snake population, feral tigers, new types of trees bent on ending human life, and swarms of bees everywhere. But don't worry — we have top people working on it. Start your day of adventure at the helipad. Be sure to sign the waiver, which legally obligates you to take snapshots across the island. You'll race down the many paths, avoiding hazards all the while. On the plus side, you get to keep all the treasure you find. Fireball Island: The Curse of Vul-Kar is a restoration of the classic 1986 game Fireball Island that features a unique 3D island and a host of marble mayhem. This new version boasts an island that is even bigger than the original (and yet fits in a smaller box) and more marbles. It is a family-weight game for 2-4 players (5 with an expansion) that plays in 30-45 minutes. Simple card play replaces the random roll-and-move of the original, and the set collection for the treasures offers some interesting choices for players. Remember, you don't have to outrun the fireball — just the other players.
  4. Rob

    Restoration Games

    Rob and I started Restoration Games after a long talk about some of our favorite games from our childhood. We went back and forth recalling great old games. “Remember this one?” “Oh yeah, I played that for hours!” We wanted today’s gamers to have a chance to experience some of these lost gems. As we started planning, we knew we couldn’t just reprint these games. Many had deep flaws or a simple disconnect with current gaming sensibilities or they would just be impossible to get the rights to. We would have to tweak them, modernize them … restore them. And so the idea for Restoration Games was born. In building Restoration Games, we followed a few guiding principles: Every Game Deserves Another Turn: There are many excellent game companies out there, making hundreds of excellent games every year. If all we were looking for were excellent games, we wouldn’t need to start our own company—we’d just buy those. Our goal is to find games lost to time and bring them back for another run. These are games that new gamers will love to discover and long-time gamers will love to share with their friends and family. We look for games that: were published in the 1960s, 70s, 80s, and 90s (with an occasional dip into the early 2000s); have been out of print for at least 10 years; make you say: “Oh, yeah, I remember that game!” Make Games Great: When restoring games, we want do justice to them and also give our customers the greatest value we can. When restoring a game, this “extra turn” gives us a chance to take the stuff we like and really make it the star. (Oh, and quietly discard the outdated stuff that’s not really working for us.) Our restoration process results in games that: are accessible, approachable, medium-weight; have the highest quality components; reward repeat plays. Do Good Works: We believe that making great games is itself a noble pursuit. Great games bring people together with laughter, and they create stories that persist in our memories long after the box goes back on the shelf. That spirit drives everything we do and why we are committed to: ensuring our games are accessible to differently abled players; representing all kinds of people in our art; donating a portion of our profits to our charitable partners. We are also committed to listening to our fans and our critics alike. We encourage you to let us know how we are doing, hold us to these standards we set for ourselves, and—if you feel like it—just say hi.
  5. Afgelopen woensdag was een mini Spiel ervaring voor iedereen behalve @Lindoras... @YuYu was langs 4 Your Games geweest om een bestelling op te halen. Zowel voor hemzelf, @Deluxe Roelbook als mij waren er spellen... Een hele berg met spellen dus: Formula D Tzolkin Ethnos Fireball Island: The Curse of Vul-Kar Tower of Madness Scythe artbooks... ja books... 2 stuks! En dan mis ik er volgens mij nog een aantal. Eerste spel wat er op tafel kwam na het uitpakken was Ethnos. Dit spel van CMON staat bekend om de prima gameplay maar het karige bord. Wat betreft het bord klopt het... te klein bord en niet erg mooie artwork. Maar het spel zelf is inderdaad leuk! Het is niet mijn type spel maar vond het zeker voor herhaling vatbaar. Een nadeel is dat je na een ronde alle kaarten weer moet schudden en klaar moet maken met de draken kaarten. Ook zit er een luck of the draw in, al vind ik dat niet erg. Uiteraard heeft YuYu de pot gewonnen! Als tweede hebben een potje Fireball Island: The Curse of Vul-Kar gespeeld. Het spel ziet er prachtig uit en zit verpakt in een karige doos... Fireball Island zelf is een heel simpel spel waar je niet teveel over moet nadenken. Zoveel mogelijk schatten verzamelen en fireballs gebruiken om je tegenstanders om te gooien. Erg leuk spel!
  6. Rob

    Fireball Island: The Curse of Vul-Kar

    © TafelTOP

  7. Rob

    Fireball Island: The Curse of Vul-Kar

    © TafelTOP

  8. Rob

    Fireball Island: The Curse of Vul-Kar

    © TafelTOP

  9. Rob

    Tower of Madness

    © TafelTOP

  10. Rob

    Fireball Island: The Curse of Vul-Kar

    © TafelTOP

  11. Rob

    Ethnos

    © TafelTOP

  12. Rob

    Ethnos

    © TafelTOP

  13. Rob

    Ethnos

    © TafelTOP

  14. Rob

    Core Space

    Base set is klaar met schilderen. De bovenste 3 zijn al van de de 3 extra crews... Vandaag weer 1tje soort van af.
  15. In Wings of Glory - Tripods & Triplanes, the knights of the air of WW1 battle against colossal fighting machines sent by the Martians to invade Earth. Take control of an awesome Martian Tripod, set upon bringing death and destruction on our planet… or fly on the most advanced flying machines created by Mankind during World War One, and try to use them to win the War of the Worlds. Tripods and Triplanes is a new, stand-alone game, but it is fully compatible with the WW1 Wings of Glory collection. With Tripods and Triplanes your aerial battles will never be the same!
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