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Street Fighter: The Miniatures Game by Jasco Games

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Laatste update:

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Hello Everyone!

After about a month of hard work getting sculpts finished, art assigned and cards laid out, we have quite a bit to talk about. Firstly, We have received artwork back for most of the 250+ unique pieces of art that were left to do to finish all of the art in the project. This is great news, as it means we are in the final stretch for finishing artwork for several never-before drawn moves and techniques!

We are here to share the good news and the bad, so we will have to announce our first unforeseen delay in production. After reviewing our initial production schedule a few months ago, Capcom has let us know that the amount of artwork and sculpts being sent in to them for approvals is coming in far more rapidly than they had expected. They have requested that we modify our approvals submissions to 20 pieces of art at a time. Due to the number of pieces we are submitting, this will set the project behind our original schedule by approximately 2 months (plus Chinese New Year delay now). We have already submitted ALL of the sculpts to Capcom for the first round of approvals and they have gotten their comments back to us. We are preparing round 2 of submissions now. We have also submitted approximately 60 pieces of artwork already. These all typically take 1-2 weeks to receive feedback on and they are submitted in 2 parts: Line art first, such as black and white artwork, and final colors second.

We have done the miniatures first, as these are the parts that take the longest to produce on the manufacturing end. Once all characters are approved, we will start prototyping the miniatures and colors. We expect that to take 30 days before we receive fully colored prototypes. 

This is the busy season for the Angry Joe Show, but Joe has assured us that he will get out some more game play video content when the samples arrive. He is looking forward to more video content for the game so stay tuned to that and if you are not already following, please subscribe to his channel for more updates!


 

Conclusie is vertraging en zo te zien best flink ook... Jammer.

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Happy New Year & Great News to Kick off 2019!!!

Posted by Jasco Games (Creator)

Happy New Year!!!! 

We hope you all had a fantastic holiday season to finish out your 2018, and we have some great news to start off the new year and we are trying out a new structure for our updates as you will see below.

Capcom Approvals

1. ALL of our 3D sculpts have now been approved for production by Capcom as of December 31st. This means a huge wait and road block in production is now over. We can start producing plastic molds and paint operations to move into full production!! Final images of all of our approved 3D models with the Capcom suggested corrections are at the end of this message.

2. Now that 3D sculpts are finished, Capcom will be focusing 100% on our artwork approvals. Great news here is that printing comes at the very end of production so it should not slow down the production dates as we wait for these pieces to be approved.

3. The next step of approvals is the 3D color sample prototypes. We will have these over to Capcom for paint color approvals before we go into full production.

4. The final step in approvals is packaging and final layout. 

Production

1. Now that the 3D models are approved, we can start working with our factory on the plastic molds for each piece. We will be working with the engineers to cut and assemble the models in the most efficient method for painting and future assembly. This is the longest stage in production and typically takes between 3 and 6 months. Due to the size of this project, we will have some slight priority in the production line which may speed this up. 

2. Chinese New Year: This is a major holiday that closes down most of Asia for 3-5 weeks. It will take place at the beginning of this year and will halt all production for a short time. This was an expected stoppage in production, but we want you all to be aware of its effects on the completion of the games.

3. Paper and packaging will come last as mentioned above and only takes about 4 weeks to complete including a waiting period for inks to dry. The completed cards, books, boxes, dials, etc, will then be shrink wrapped and set into ship-able box containers. 

4. Pack Out is the final stage of production where all of the games are prepared for ocean shipping to our warehouses and fulfillment centers around the world. Pack out can take anywhere from a week to several and once it is complete, shipping containers are arranged and sent to all destinations around the world for fulfillment.

Shipping

1. Freight: All of the games come to our fulfillment centers and warehouses first by ocean liner. We can expect up to 3 weeks of ship time here plus a hold for customs, inspections and further ground shipping once it hits the port of about 1 to 2 more weeks. 

2. Shipping to your door: Once our centers have received the product, we expect 1 to 3 weeks to fulfill the games to the backers and late pledges. At this stage is when you will get your actual and current shipping invoice. Because shipping prices change drastically over time and can end up costing us huge losses if we miscalculate, we have decided to give everyone actual shipping on this campaign which also means you get to take advantage of our bulk shipping discounts. Shipping will be sent at this time once your shipping invoice is paid and completed, so keep an eye out for that e-mail when the time comes. 

SHIPPING NOTE - We will not have shipping estimates until we have the general size and weight of the games from our factory. At that time, we will provide some general pricing in case you are interested in adding additional content to your order at that time. All over stock of product produced will be available (as supplies last) to our backers and late pledges first, so please keep that in mind if you are looking to take advantage. Remember this is a Kickstarter EXCLUSIVE product and you will not find this game in general retail. Extra allotment will only be sold at conventions and special events. 

Game Status

1. We are continuing to proof read and edit text on cards and the rule book. We have also ordered some special layout artwork for the rulebook to make it extra special. We will provide some sample play decks and complete rulebook as a PDF for some live feedback. This allows us to edit any typos or rules issues before the game goes into final production, and we plan to have a living rules PDF document available after production so if/when we do find any issues, the book will be updated and edited as we catch them.

2. More Videos: Angry Joe is ready and excited to provide more video content for you all shortly but we have been waiting for the OK on production samples for all of the models so you can see the game in its full glory. Now that the 3D models have been approved, we should have these very soon and we can't wait to share more game content with you all!

Estimated Delivery

With the big 3D approvals wait over, we can expect final delivery to be moved closer to July 2019. We hope to move this delivery date forward and will keep you posted as production comes closer to completion!


 

 

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We wachten maar. Levering rond juli dit jaar... dat is te overzien als geloof ik er niet veel van.

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En ik had gelijk!

Harder, Better, Faster, Stronger (Work is Never Over)

 

Posted by Jasco Games (Creator)

 

 

Street Fighter: The Miniatures Game - Production Process!

For the last several weeks, we have been working very closely with Capcom and our factory to get this incredible looking product up to snuff. Jasco Games met with the factory in person last week to go over card quality samples, miniature base coats, miniature proportions and all things production. We will show you a few of our preliminary samples and explain where we are in the production process in the content below. We love that you are joining us on the wild and exciting ride of game manufacturing!

Capcom Approvals

1. As mentioned in our last update, the 3D sculpts are approved. Now we are sending pre-production painted models to Capcom USA and Capcom Japan for approvals of final physical colors. Capcom USA asked us to add Capcom Japan to the approvals process which may slow some of the approvals down slightly since we are working through 2 sources now.

2. Artwork Approval status: We have submitted all 322 pieces of original new art through the capcom approvals system. We are allowed to send 25 pieces of art, game components, boards, etc, every week and we are happy to say that all of the original artwork has been seen and commented on by Capcom. After each submission, we receive feedback and pass it on to our art team. The artist will be making all corrections based on Capcom’s comments and we will re-upload all changes into the Capcom approvals system each week. The process takes quite a while because art has to be sent in multiple steps.

Step 1 - Line Art: We are required to send comic style line work of every art piece for approval so that Capcom can approve the look and feel of the character, background and their moves. 

Step 2 - Line Corrections: If there were any edits to be made, these will be sent to the art team to correct and be re submitted (This is part of the 25 piece per week limit). Step 1 and 2 continue until the art is approved. 

Step 3 - Color approvals: Once the line art is approved, the colors are submitted to Capcom for color approvals. Capcom will be looking for details such as pan-tones matching the original character designs, faces matching their character look, checking for symbols, and iconic items, etc. and will send any corrections back for our art team. 

Step 4 - Art is approved! When we have hit complete approval of the artwork it is now OK to place into card frames, boards, rule books, box art, etc! (These items will go into approvals one more time as completed game components before production and again after production).

3. The next step of approvals for our models is the physical color sample prototypes. We will have these over to Capcom for paint color approvals before we go into full production. 

Production

1. Our factory has given us an 8 week turnaround estimate to have all 39 plastic painted models in Capcom’s hands (and ours). We will be getting them piecemeal as they are completed so expect to see some sweet production samples during the next few updates! In fact, here is the first mini sample (THIS IS BASE COAT COLORS ONLY!  DETAILS WILL BE ADDED SUCH AS HIGHLIGHTS & WASHES. THE STAND IS NOT THE FINAL BASE DESIGN):

 

2. As of 2/20/2019, the Chinese New Year holiday is no longer stopping production. Our factory is now operating with their full work force again!

3. Again mentioned in our last update - Paper and packaging will come last and only take about 4 weeks to complete including a waiting period for inks to dry. The completed cards, books, boxes, dials, etc, will then be shrink wrapped and set into ship-able box containers. We have started some of our paper samples already. Check out our card back first draft sample here:

 

This back will have some corrections made to it. It needs some die-line adjustments and some work with the factory to ensure that the awesome Spot UV coating you see that makes it shine in specific spots will always hit consistently on the artwork.

4. Pack Out is the final stage of production where all of the games are prepared for ocean shipping to our warehouses and fulfillment centers around the world. Pack out can take anywhere from a week to several and once it is complete, shipping containers are arranged and sent to all destinations around the world for fulfillment.

5. We have received an estimate production timeline from our factory which should really narrow down our total time left to get this product in your hands. They’ve told us we are to expect a ship date of 132-220 days from today. Shipping will take a little time as well (described in the next section). This estimate includes licensing approval times. This should give us a realistic timeline to go off of from where we are now. 

Most of the major licensing issues that would cause production delays are behind us but this gives us as clear of a timeline as possible. We unfortunately overshot our March 2019 estimate due to extended licensing approvals. (For those of you following the UTS system as a whole, we have started the approvals process already on our next project to help speed that up in the future). 

Shipping (repeated from our last update)

1. Freight: All of the games come to our fulfillment centers and warehouses first by ocean liner. We can expect up to 3 weeks of ship time here plus a hold for customs, inspections and further ground shipping once it hits the port of about 1 to 2 more weeks. 

2. Shipping to your door: Once our centers have received the product, we expect 1 to 3 weeks to fulfill the games to the backers and late pledges. At this stage is when you will get your actual and current shipping invoice. Because shipping prices change drastically over time and can end up costing us huge losses if we miscalculate, we have decided to give everyone actual shipping on this campaign which also means you get to take advantage of our bulk shipping discounts. Shipping will be sent at this time once your shipping invoice is paid and completed, so keep an eye out for that e-mail when the time comes. 

SHIPPING NOTE - We will not have shipping estimates until we have the general size and weight of the games from our factory. At that time, we will provide some general pricing in case you are interested in adding additional content to your order at that time. All over stock of product produced will be available (as supplies last) to our backers and late pledges first, so please keep that in mind if you are looking to take advantage. Remember this is a Kickstarter EXCLUSIVE product and you will not find this game in general retail. Extra allotment will only be sold at conventions and special events. 

Game Status

1. We are still waiting on artists to complete our rule book layouts and hope to show off the first draft very soon! As soon as we have a working PDF, we will share it with our backers! We count on you to ask us as many FAQ style questions as possible at this time so we can clarify and update our rule book before production. We will also be keeping a live PDF available after production in the case of inevitable FAQs over the lifespan of the game.

2. More Videos: Angry Joe has patiently been awaiting his color samples and board/terrain samples from the factory to start showing you all the game in all of its glory! As mentioned above, all of the models “should” be in our hands in the next 8 weeks. That is most likely the soonest we can expect full game play videos to begin consistently. Before that time, we will be doing updates and potentially some update videos to keep our fans and followers posted.

Next Steps

The following weeks we will have quite a few things to show off on all sides of the project. We plan to continue posting updates periodically as significant content comes in. 

Thank you all again for your support and we look forward to sharing our next update with you with tons of new game components!

 

Sincerely,

Your Jasco Games Team 

 

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Greetings Street Fighter Fans!

Summer is approaching and we have been hard at work finalizing these extremely high detail miniatures!

In the last several weeks, the first 9 model samples have been sent in to us. We have new samples coming in this week of all of the same 9 models with different effects from the first. This is definitely the longest part of the production process, as paint and injection molding has to be PERFECT before we go into final production. 

The 9 models we have approved for molding production to start are:

Ryu

Chun Li

Sagat

Vega

Ken

Zangief

M. Bison

Akuma

Dhalsim

 

We will be attaching the prototype images of round 1 below. Please note, we have made SEVERAL adjustments to these sculpts already. None of the faces will be as "derpy" as the ones in these images. We needed to create custom AI files (illustrations) for all of their eyes, facial features, custom Kanji markings, and symbols. Most of these are not represented properly on the models you will be looking at. Instead, the factory produced them from hand while they waited on our files. There are some glue lines you can see on the samples, especially on their necks. These will be gone if not near invisible on the production quality versions. 

Additionally, you will notice these samples have a glossy paint effect on several areas. 99% of the gloss will be removed during production but samples have to be hand painted, and the paint used for these is not matte.

Later this week, we will be getting sample round 2. This round will have improved skin tones, using our injection color techniques so you don't see clumpy skin. We have also corrected several colors and skin tones, highlights, washes, etc on all of these models since this sample.

As we proceed with color approvals, we will keep sending you were we are in the process. We are extremely happy with the clear effects on the models and all of the bases (except for Ryu's). His base has been corrected and you will see this in the next sample. We lightened up the base color and added a dark wood wash to make the wood look more realistic. 

We wanted to wait for an update until the models were closer to what you can expect to see in your copies, but that has pushed our updates a little too far out for comfort and communication, so I (Jason Hawrosky, CEO and Owner of Jasco Games) will be sending you updates each time we get a new sample or pictures from the factory on improvements made during each step.

Despite the intensive work and time it's taking to produce these models, we expected these steps to take this long and our timeline from the last post should still be on track!

So without further adieu, here is our first round of hand painted, factory samples (Dhalsim from the last update has not had a new sample created yet for us):

M. Bison (Largest edits - Face and skin will be changed)

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Sagat (Largest edits being made - Face/Eye)

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Zangief (Largest edits being made - Skin and Face)

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dc050d9378d845d335788d40f84e0a59_original.JPG?ixlib=rb-1.1.0&w=700&fit=max&v=1557172788&auto=format&gif-q=50&q=92&s=b4aaf69553c82f4f8be94408060dc18a

Chun Li (Largest edits being made - Face)

68a21cab2a2db25dc3330d8005eff582_original.JPG?ixlib=rb-1.1.0&w=700&fit=max&v=1557172831&auto=format&gif-q=50&q=92&s=0642a8274ee5d5b3ce21ff2c66e4dcba
12577a5f142d19036eed8a03f2a98746_original.JPG?ixlib=rb-1.1.0&w=700&fit=max&v=1557172851&auto=format&gif-q=50&q=92&s=3140b5f8bfaf514d9b69a9d5abc704c7

Akuma (Largest edits being made - Eyes, gloss to matte)

89ed59282d1db22e13af9f839386fcdf_original.JPG?ixlib=rb-1.1.0&w=700&fit=max&v=1557172949&auto=format&gif-q=50&q=92&s=89516aeba5a5e42fc68913302cc6065b
0911a8d4cdb916cfa3615ff35b4ca2ac_original.JPG?ixlib=rb-1.1.0&w=700&fit=max&v=1557172973&auto=format&gif-q=50&q=92&s=7393278766fa880fd53656b439798811
bf54746b854dfa088cc579c9297903cb_original.JPG?ixlib=rb-1.1.0&w=700&fit=max&v=1557172986&auto=format&gif-q=50&q=92&s=3772f931eee328e0677aef99436e2632

Ryu (Largest edits - Face, skin, base)

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77f2370cab64aa9a3d510225567486cb_original.JPG?ixlib=rb-1.1.0&w=700&fit=max&v=1557173239&auto=format&gif-q=50&q=92&s=5be384b7a975644ae19f9e9f40d13b15

Ken (Largest edits being made- Face, Hair, skin, coloring)

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bcc47a8dce2b2b5f199374da29d4d597_original.JPG?ixlib=rb-1.1.0&w=700&fit=max&v=1557173306&auto=format&gif-q=50&q=92&s=0e21c50f2cbe546f075b824770c4cc90

Vega (Largest edits being made - Skin, Paint matte, front effect by foot being removed, skin)

Notice - 2 of his claws broke off in shipping. Breakage should be nearly impossible in shipping on the production version of these and we have done factory stress testing. The samples are made on a harder, lower quality plastic than production plastics.

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En weer een update, eerst maanden niets nu met regelmaat.

Hello again everyone!

We have a quick update for you this time.

Our Manufacturer has sent us a few more miniatures with the next step of paint techniques (washes) and also the color injected plastics. The comments from the last update are still being corrected so faces, eyes, connection points of heads, shiny paints, etc. etc. but we thought you would like where we are going so far!

Based on backer comments from the last update, we are also including some size references so you can see how big these miniatures really are! Several of the camera perspectives make the models look very small in my hands, however, they are in fact quite large as you can see here:

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The image above includes Sagat and Akuma with both of the updated techniques (A wash over the skin and color injected plastics for skin tones). 

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 (Above - Note the Zangief in the background was TOO washed. He will not be quite that red, even though he is often known as "The Red Cyclone").

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Each of the references above will give you an idea of scale compared to a US quarter and our Mega Man miniatures from our Mega Man board game.

Additionally, We have a few more shots so you can see the shading techniques we have been adding:

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(Above - Before wash is added, but with color injected plastic).

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(Above - After wash on skin tone. You can see how small my hands make these look from this camera angle. Don't worry, they are all around 80mm tall and to scale with the official Capcom height chart!)

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(Above - You can see the extra detail the washes make on their muscle tones. The models in front all have the wash added. In the background you can see what they look like before.)

That is it for this update. We are still adding details to everything we mentioned in the last update. We hope you enjoyed and we will have more to come!!!

-Your Jasco Games Team and The Angry Joe Show

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En nog een update.

Dit keer eindelijk eens met Angry Joe.

Hey guys, 

I've got our first Video Update in an ongoing series on my youtube channel, AJ's Game Design Corner!

This one is all about the pre-painted miniatures production and what's behind the production delay! We are striving to deliver the BEST most IMPRESSIVE miniatures game on the market and want to make sure its right the first time! Rest assured once its in your hands it's gonna be amazing!

 

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Hello once again Street Fighter Fans!

After a very long wait in production updates, we finally have a decent chunk of information to pass along! This update will be discussing timelines, the pledge manager closing time, and news on what to expect in the following updates... Please sit back and enjoy!

Timelines

We have been working very closely with our manufacturer on several small and important details of production over the last several weeks. We have finally gotten a production schedule nailed down that we can expect to be over 90% accurate for the remainder of our project. 

1. Miniatures Production - Our miniatures are in what is called the molding phase. In this phase we create high detail metal plates of each of the miniatures. The plates are cast and edited several times to insure that once the injection of the plastic is finished, the pieces can be assembled perfectly without any strange or unsightly side effects. Currently, our miniatures are scheduled to be finished with 36 out of 37 by August 15th. 

       The final miniature will be done shortly after that (the Capcom Cup Trophy). The manufacturing procedures for our models has changed since our last update. Previously we were receiving samples of 3D printed models and casts that were hand painted and 85% accurate to production quality. Because the approvals process with Capcom and our internal approvals has to be 100% accurate, the factory was able to use a more efficient technique, allowing us to receive actual production samples for final approvals. 

       The new technique requires the production casts to be completed (Images below of some of the molds), and machine painted samples to be sent out all at once. This new technique also saved time on production. Since we are no longer receiving hand painted 3D print prototypes, we will be receiving all 37 colored miniatures at once to show you all in an update we expect by the end of August.

2. Print Production - Print will be starting in approximately 7 weeks. Capcom has approved all of the line art for the entire game and over 60% of the colors. We have met with them at Comic Con over this weekend and we are confident that we will have the remaining colors approved in the next 5 to 6 weeks, just before our internal print deadlines. Once all of the colors are approved for the artwork, we will be able to officially show the art in the cards, and lay out the rulebook for final editorial pass. Printing is always the last part of large plastic production, because it only takes about 3 weeks to complete, cut and warp. You can expect to see some of the cards very soon and a PDF of the rule book near the end of production.

3. Shipping - This is some of the greatest news we’ve received so far from the factory. Our production schedule shows that as long as approvals continue to go smoothly with Capcom, we will have all of the core games, boss expansion and first 2 character expansions packaged up and palletized on October 20th. The remaining 3 expansions and the stretch goals will be packaged and ready to ship November 15th from China to our fulfillment centers. 

       The Ship will typically take 4-5 weeks to arrive to our warehouses from China once it has been booked, which means we should be ready to ship product out to backers in December! Obviously the art approval delays set our delivery date back by 8 to 9 months, but we are happy that the rest of the dates are looking pretty set in stone!

Final stages of shipping that we know you are all curious about is the shipping cost to our backers! Because production is nearly complete, we can expect to have dimensions and weights of the most popular order types for you to quote out and estimate shipping once printing is complete (in about 7 to 10 weeks). We will be able to provide weight estimates for each item so you can figure out approximately what it will cost to get to you on the final ship date.

Pledge Manager Closing Time

Well, we knew that it wasn’t going to last forever, but we are nearing that time. Because final production is underway, our final production order is going to be in to the factory, which means your last chance to increase or upgrade your pledge is now! The pledge manager will be capped on all of its order counts this Wednesday. Anything added to your order after Wednesday will be taken out of the final production overage that we order for replacements and conventions. Again, FINAL CHANCE TO MANAGE YOUR PLEDGE WITH GUARANTEED DELIVERY IS WEDNESDAY, JULY 24TH!!!!!  Any edits to your pledge after this point cannot be guaranteed and we may be out of stock of your item.

Final Notes

Our next update should be including ALL of the miniatures in final production quality. There are likely to be a few edits still needed here and there, but, overall, we expect those samples to be 99% accurate to what you will be receiving. Note, we will absolutely be correcting anything that does not meet our standards or does not pass Capcom approvals. Angry Joe will also be doing a video shortly after that update to go over each of the miniatures and the final steps or our production process. Please enjoy the tooling images below. Once all of our minis are approved, these bad boys will be injected with colored plastics and then machine painted at a rate of 2,500 miniatures per mold per day!

Sincerely,

Your Jasco Games Team 

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We verwachten binnenkort nog een update maar hierbij nog even de laatste update:

 

Street Fighter March 2020 Update

Greetings Street Fighter Fans,

This is going to be one of our longer updates, because we have a lot of goodies to share and news to cover today, so we’ll get right to it.

Plastics

We have been told by our manufacturer that mass production for the plastics resumed two weeks ago in limited capacity, and is now back to full capacity. This includes both the miniatures and the dice!

Print Material

We are almost ready to begin printing. The boxes, boards, terrain punch boards, and rules are ready. We are waiting on Angry Joe’s team to finish a final review pass of all the cards later this week. Capcom is also reviewing all remaining art. (They are in final approvals for the last art group sent, after which all our custom art will be 100% approved and ready for print)

Rulebooks

We received a ton of feedback from you guys and applied it to the core and boss expansion rules. Thank you so much for your help. Here is a link to all rulebooks that come with the core game, boss expansion, map packs, and bonus content from unlocked stretch goals:

https://www.dropbox.com/sh/yctfrel94j31t2s/AABszoQRANZ8e48LuBj1r8RMa?dl=0

(If you see any errors, misprints or have questions you can contact us via the Discord provided below or info@jascogames.com)

Gameboards

All of the game boards are also with the printer. Here are the boards without any grid overlay:

https://www.dropbox.com/sh/r326cuhmfzd6epb/AACXvTwFu6WFVi4lSPQ1ZTx3a?dl=0

Car Bonus Stage

The rulebook for the bonus content features the art for the destroyed car and the undamaged car. Below is the art used to make the damaged side of the tiles.

Damaged Car

Terrain Punch Boards

All of the tokens and terrain are also with the printer. Here is the link to the boards with their dielines:

https://www.dropbox.com/sh/kp4oyqsxdzq3l9a/AABWteVa_wDeYpbzy-rqSkVca?dl=0

Cards

All 37 standard battle decks, along with the 3 boss battle decks, boss challenges and nemesis cards are fully laid out.

As mentioned earlier, Angry Joe’s team is giving them one final review this week, but we could also use your help once again for a final look. As before, Capcom has requested that these files are not to be shared with anyone.

https://www.dropbox.com/sh/1hgoc8ldfyth5oo/AADtGr2wDjeprNsXfJ3uUvN0a?dl=0

You will notice that some of the cards have temporary line art. As mentioned earlier, Capcom is reviewing the remaining pieces of art, and supplying us with daily feedback.

Card Editing Process

Many of you requested a sort of behind the scenes look at how we are building and reviewing cards. So we figured we would show that process.

Every card is tracked in our Card Master Database

Here is a screenshot showing our Master Database, with a focus on some of Blanka’s cards.

Street Fighter Card Database

The data inputted into this tracker comes directly from the final playtest files provided by Angry Joe’s team. This was built before any layout could begin.

As our layout artist builds out the cards, they will mark the cells in light green (seen in the image) as their own personal checklist.

Once a deck is ready for review, our editing team, and Angry Joe’s team, will compare each cell against the laid out card. If there are any discrepancies, the appropriate cells will be marked yellow.

Once the layout artist has made the appropriate changes, they will mark the cells in orange to let us know they are ready for another check. From here an editor makes sure the change was applied to the final exported file and marks the cell bright green if the change was made, or yellow again if it wasn’t.

In Blanka’s case you can see bright green for Rock Crusher.

Rock Crusher Example

It was discovered by backers that it should not have had a combo bonus, since none of his moves can combo link into it. Therefore it was removed and the cell was made bright green.

Also pointed out was that Electric Thunder, which has a yellow right linker, didn’t combo into anything. This was because we forgot to add the yellow left linker button to his Ground Shave Roll super.

Ground Shave Roll Example

As you can see there is a lot to track for each deck, and each deck is tracked by its own tab in the sheet. Sometimes things that were missed at an earlier stage don’t get caught until the final review. That is why we are spending this week comparing the laid out cards against the final prototype cards, and updating the sheet where it is needed.

Coronavirus Impact and Gameplay Videos

Due to the recent countermeasures put in place to combat the virus, we have closed our offices and are working from our homes. We really wanted to film a video using E. Honda vs Guile, but have been unable to do so with the limitations placed on businesses operating in Las Vegas.

(Look for Gameplay videos as soon as we can all return to the Office!)

Discord

We shared a discord channel with backers in our last update, and we wish to continue to support the channel’s growth. Please join us and the rest of the Street Fighter Miniature Game fans over at the following discord channel: https://discord.gg/BGnUNEc

Product Limitations

It has been stated since launch of this project that we would be printing a finite amount of stock. Crowd Ox has informed us that only orders with Completed status subtract from the supply limits on the backend. Surveys with In-Progress status do not take away from the available stock limits. With the production of plastics having been started, and print files being delivered, it is now time to start completing your surveys to lock in desired products.

The following are 2 options to get to your surveys:

Option 1:

You can click on the following link: https://app.crowdox.com/retrieve/1821440755/street-fighter-the-miniatures-game

Enter your email that you used for the project and a survey link will be automatically sent to it.

Option 2:

Click the following link: https://portal.crowdox.com/users/sign_up

Once you sign up, you will have access to all of your Crowd Ox surveys. Just click the one for Street Fighter The Miniatures Game.

Shipping and Delivery

The factory is putting together product mockups without color print files to determine weights and dimensions of each product. These will be sent to fulfillment centers to gather shipping estimates which will be calculated and applied to orders once we have them.

We fell a bit behind schedule as ourselves and our partners adjusted to working from outside of our offices. We are still aiming to have the product delivered in summer, but that is looking like a late summer delivery. You will be updated should this change.

Thank You

Thanks again for your help reviewing the files before we print them, and for your support. Please email info@jascogames.com if you have any questions or concerns.

See you in April!

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Oh het is er nog niet vanwege de pandemie en omdat je natuurlijk vergeten bent je pledge af te ronden .....
Moet ik het zó lezen? Bedankt eej. 

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Geen idee eigenlijk.

Heb het allang geleden ingevuld en net nog even gechecked en alles staat goed.
Duurt maar lang zo he...

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Street Fighter: The Miniatures Games April 2020 Update

Greetings Street Fighter Fan,

We are back for another monthly update.

Community Feedback

We wanted to begin this update by thanking the members of the discord community that helped provide feedback for all of the cards and the rules that were shared in the last update. With your help we have had over 400 edits applied across the core rulebook, and countless wording revisions applied to the cards. New versions of these files have been uploaded to replace what was in the folders since the last update, so please take a look!

If you are not aware of the Discord server please check it out here: https://discord.gg/R7T9XGE

Review

Angry Joe’s team is currently reviewing the rules and cards. This is the last bit of print material that still needs to be sent to the manufacturer.

Over the last month we received the final art changes from Capcom. These changes have already been applied to the art and resubmitted for a final review.

Digital proofs for the terrain punch boards have been approved, we are now waiting on photos and video from the factory showing how they look assembled, and will share them if we approve them.

Production

The figures are still being produced as you can see in the photos below.

Production Collage
Production Collage 2

Shipping Estimates

The manufacturer was able to build rough packouts using the materials that are shipping in each package. Fulfillment centers from all regions have been supplied with this information to calculate the shipping estimates for the countries in which they will be delivering products to. We expect this process to take about two weeks. Another update will be posted once we have all shipping estimates inserted into Crowd Ox.

In Progress Orders and Product Limitations

We wanted to take this opportunity once again to remind backers who have orders with “In Progress” status to please complete their orders. As noted in the last update, items attached to “In Progress” orders are not subtracted from the available quantity applied to each product.

There are two options to access your orders:

Option 1:

You can click on the following link: https://app.crowdox.com/retrieve/1821440755/street-fighter-the-miniatures-game

Enter your email that you used for the project and a link to your order will be automatically sent to it.

Option 2:

Click the following link: https://portal.crowdox.com/users/sign_up

Once you sign up, you will have access to all of your Crowd Ox orders. Just click the one for Street Fighter The Miniatures Game.

In Closing

We have had a very productive month. Thank you once again for providing feedback for the cards and rulebooks. Once these two items have been approved by Joe’s team they will be sent to Capcom for a final legal check. Files will be print ready and in waiting, so that they can go to print as soon as we get Capcom’s sign off.

As always you can reach us on Discord through the link provided above, but please email street-fighter-the-miniatures-game@support.crowdox.com with any questions or concerns.

Thank you so much! We will post another update as soon as we have the shipping estimates.

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