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  1. Vandaag
  2. Rob

    Tower of Madness

    Investigate unspeakable horrors without losing your marbles — literally! The veil between worlds in thinning, an ancient horror is awakening, and the very existence of the world hangs in the balance. You must investigate a series of horrific locations and discover the unknowable truth before the world ends — or go mad in the attempt to save it. Find the paranormal gates that have opened onto our world, and be stout of heart and strong of mind for only then will you discover how to seal the gates and save humanity. In Tower of Madness, a three-dimensional clock tower, standing a foot tall and filled with marbles of four distinct colors, stands before you. Thirty unworldly tentacles push through the tower walls in every direction in this high-tension, push-your-luck dice game of Lovecraft-inspired horror. Fail your investigation dice rolls and you will be forced to draw a tentacle from the tower. Any marbles that fall as a result affect your character immediately, whether adding to your discovery total, gaining you spells and knowledge that man was not meant to have, or gaining madness; drop one of the three DOOM marbles, however, and you summon Cthulhu and end the game. Investigate every horrific location in the deck, each with its own unique dice challenge, in order to save the world before your luck runs out. The player with the most discovery points is declared the hero and wins the game. Otherwise, the insane players collectively enjoy a brief moment of victory as Cthulhu rises, destroys the world, and eats them last...as their reward.
  3. Rob

    Ethnos

    In Ethnos, players call upon the support of giants, merfolk, halflings, minotaurs, and other fantasy tribes to help them gain control of the land. After three ages of play, whoever has collected the most glory wins! In more detail, the land of Ethnos contains twelve tribes of fantasy creatures, and in each game you choose six of them (five in a 2/3-player game), then create a deck with only the creatures in those tribes. The cards come in six colors, which match the six regions of Ethnos. Place three glory tokens in each region at random, arranging them from low to high. Each player starts the game with one card in hand, then 4-12 cards (double the number of players) are placed face up on the table. On a turn, a player either recruits an ally or plays a band of allies. In the former case, you take a face-up card (without replacing it from the deck) or the top card of the deck and add it to your hand. In the latter case, you choose a set of cards in your hand that match either in tribe or in color, play them in front of you on the table, then discard all other cards in hand. You then place one or more tokens in the region that matches the color of the top card just played, and you use the power of the tribe member on the top card just played. At the end of the first age, whoever has the most tokens in a region scores the glory shown on the first token. After the second age, the players with the most and second most tokens score glory equal to the values shown on the first and second tokens respectively. Players score similarly after the third age, then whoever has the most glory wins. (Games with two and three players last only two ages.)
  4. Welcome to Fireball Island! You may have heard stories. You may have visited when you were younger. Perhaps you even saw a fireball engulf a fellow traveler in a hellscape of horror that makes you afraid to close your eyes at night. Whatever the case, welcome back! Turns out that Vul-Kar didn't like having his gem stolen way back when, so there has been some volcanic upheaval, an explosion in our snake population, feral tigers, new types of trees bent on ending human life, and swarms of bees everywhere. But don't worry — we have top people working on it. Start your day of adventure at the helipad. Be sure to sign the waiver, which legally obligates you to take snapshots across the island. You'll race down the many paths, avoiding hazards all the while. On the plus side, you get to keep all the treasure you find. Fireball Island: The Curse of Vul-Kar is a restoration of the classic 1986 game Fireball Island that features a unique 3D island and a host of marble mayhem. This new version boasts an island that is even bigger than the original (and yet fits in a smaller box) and more marbles. It is a family-weight game for 2-4 players (5 with an expansion) that plays in 30-45 minutes. Simple card play replaces the random roll-and-move of the original, and the set collection for the treasures offers some interesting choices for players. Remember, you don't have to outrun the fireball — just the other players.
  5. Rob

    Restoration Games

    Rob and I started Restoration Games after a long talk about some of our favorite games from our childhood. We went back and forth recalling great old games. “Remember this one?” “Oh yeah, I played that for hours!” We wanted today’s gamers to have a chance to experience some of these lost gems. As we started planning, we knew we couldn’t just reprint these games. Many had deep flaws or a simple disconnect with current gaming sensibilities or they would just be impossible to get the rights to. We would have to tweak them, modernize them … restore them. And so the idea for Restoration Games was born. In building Restoration Games, we followed a few guiding principles: Every Game Deserves Another Turn: There are many excellent game companies out there, making hundreds of excellent games every year. If all we were looking for were excellent games, we wouldn’t need to start our own company—we’d just buy those. Our goal is to find games lost to time and bring them back for another run. These are games that new gamers will love to discover and long-time gamers will love to share with their friends and family. We look for games that: were published in the 1960s, 70s, 80s, and 90s (with an occasional dip into the early 2000s); have been out of print for at least 10 years; make you say: “Oh, yeah, I remember that game!” Make Games Great: When restoring games, we want do justice to them and also give our customers the greatest value we can. When restoring a game, this “extra turn” gives us a chance to take the stuff we like and really make it the star. (Oh, and quietly discard the outdated stuff that’s not really working for us.) Our restoration process results in games that: are accessible, approachable, medium-weight; have the highest quality components; reward repeat plays. Do Good Works: We believe that making great games is itself a noble pursuit. Great games bring people together with laughter, and they create stories that persist in our memories long after the box goes back on the shelf. That spirit drives everything we do and why we are committed to: ensuring our games are accessible to differently abled players; representing all kinds of people in our art; donating a portion of our profits to our charitable partners. We are also committed to listening to our fans and our critics alike. We encourage you to let us know how we are doing, hold us to these standards we set for ourselves, and—if you feel like it—just say hi.
  6. Afgelopen woensdag was een mini Spiel ervaring voor iedereen behalve @Lindoras... @YuYu was langs 4 Your Games geweest om een bestelling op te halen. Zowel voor hemzelf, @Deluxe Roelbook als mij waren er spellen... Een hele berg met spellen dus: Formula D Tzolkin Ethnos Fireball Island: The Curse of Vul-Kar Tower of Madness Scythe artbooks... ja books... 2 stuks! En dan mis ik er volgens mij nog een aantal. Eerste spel wat er op tafel kwam na het uitpakken was Ethnos. Dit spel van CMON staat bekend om de prima gameplay maar het karige bord. Wat betreft het bord klopt het... te klein bord en niet erg mooie artwork. Maar het spel zelf is inderdaad leuk! Het is niet mijn type spel maar vond het zeker voor herhaling vatbaar. Een nadeel is dat je na een ronde alle kaarten weer moet schudden en klaar moet maken met de draken kaarten. Ook zit er een luck of the draw in, al vind ik dat niet erg. Uiteraard heeft YuYu de pot gewonnen! Als tweede hebben een potje Fireball Island: The Curse of Vul-Kar gespeeld. Het spel ziet er prachtig uit en zit verpakt in een karige doos... Fireball Island zelf is een heel simpel spel waar je niet teveel over moet nadenken. Zoveel mogelijk schatten verzamelen en fireballs gebruiken om je tegenstanders om te gooien. Erg leuk spel!
  7. Rob

    Fireball Island: The Curse of Vul-Kar

    © TafelTOP

  8. Rob

    Fireball Island: The Curse of Vul-Kar

    © TafelTOP

  9. Rob

    Fireball Island: The Curse of Vul-Kar

    © TafelTOP

  10. Rob

    Tower of Madness

    © TafelTOP

  11. Rob

    Fireball Island: The Curse of Vul-Kar

    © TafelTOP

  12. Rob

    Ethnos

    © TafelTOP

  13. Rob

    Ethnos

    © TafelTOP

  14. Rob

    Ethnos

    © TafelTOP

  15. Rob

    Core Space

    Base set is klaar met schilderen. De bovenste 3 zijn al van de de 3 extra crews... Vandaag weer 1tje soort van af.
  16. Gisteren
  17. Haha, dacht wel dat je hierop zou reageren. Wat Seal Team Flix betreft, vind dit helemaal geen zwaar spel, maar juist licht en ja je moet er een beetje handig voor zijn... Gewoon leuk! Enne wat Perdition's Mouth aangaat: het ligt niet aan mij dat het niet op de speeltafel komt, want ik noem het regelmatig om een keer te spelen. Dus...
  18. Afgelopen week
  19. In Wings of Glory - Tripods & Triplanes, the knights of the air of WW1 battle against colossal fighting machines sent by the Martians to invade Earth. Take control of an awesome Martian Tripod, set upon bringing death and destruction on our planet… or fly on the most advanced flying machines created by Mankind during World War One, and try to use them to win the War of the Worlds. Tripods and Triplanes is a new, stand-alone game, but it is fully compatible with the WW1 Wings of Glory collection. With Tripods and Triplanes your aerial battles will never be the same!
  20. Rob

    Core Space

    Ik ben weer wat verder met schilderen. Wel heb ik officieel opgegeven deze miniaturen echt mooi te schilderen... De mini's zijn ok genoeg maar ik het geduld niet opbrengen hahaha... Maar omdat ze ook ok zijn in plaats van super gedetailleerd is het lastig om ze echt mooi te krijgen.
  21. Zowaar een filmpje van Tom Vasel waarin veel van mijn spellen worden behandeld... Alleen is dit niet positief hahaha zo zie je maar smaken verschillen. Welke spellen heb Daan en ik thuis liggen? Castle Dukes (maar nog niet gespeeld maar demo van 4 Your Games) Seal Team Flix - Vind ik zelf leuk, niet super maar zeker niet slecht. Dawn of Peacemakers - Vind ik leuk en goed Perdition's Mouth - Goed spel maar komt nooit op tafel. Toch grappig om dit soort video's te zien en dan de helft van je kast aan bod komt... toch @Deluxe Roelbook
  22. w00t! Ben hier wel erg benieuwd naar!
  23. En ja, eindelijk is de productie van Tripods & Triplanes gereed. Het lange wachten werd met name veroorzaakt door een klein item wat geen passend bewaardoosje had... Maar nu is het gereed, en is de verzending begonnen!!!
  24. Rob

    Cult of the new Decks!

    KeyForge heb ik ondertussen zo'n kleine 30 keer gespeeld. Zelf heb ik 7 verschillende decks. Het mooie van KeyForge is dat in dit kaart spel ieder deck uniek. Je koopt een deck, en ieder deck bestaat daadwerkelijk maar 1 keer! Binnen onze groep zijn we redelijk vatbaar voor het zogenaamde cult of the new... of wel we spelen altijd wat nieuws. Misschien is dat ook wel de reden dat dit ik KeyForge zo en nu en dan leuk vind om te spelen. Koop een nieuw deck en kijk of het lekker speelt! Zeker een aanrader.
  25. 0 downloads

    Mission Monday has arrived again! In case you missed the last one, Mission Mondays are where we will be releasing brand new narrative missions for Core Space to download for free. Mission Mondays will return on a regular basis. To stay up to date with the latest game content makes sure you subscribe to this blog (link in the bottom right corner) and sign up to our newsletter HERE. The Lost Action Hero Last week saw the official release of the Poseidon Crew, led by Captain Oberon Teelac. Captain Teelac crashes through life drawing all eyes and derision. Delusional and gung-ho with a penchant for the glory days of Hollywood, he seems to think he is the hero of his own story, recklessly careening into situations and risking everyone’s lives. In this mission he finds himself drifting through space looking for a job that will bring him the approval he craves. And then one falls into his lap! Theta Station is under attack by the Purge and he’s the only one close enough to save its inhabitants. The more people he can save with his thrilling heroics, the more people can go on to tell his story as the Hero of Theta!
  26. In Defense Grid: The Board Game, a cooperative deck-building game based on the Defense Grid video game franchise, players must face off against waves and waves of aliens as they try to #ProtectTheCores. How you construct your deck for each mission is just as important as where you place your towers and which ones you choose to power each round. Defense Grid: The Board Game includes at least ten missions and six AI characters from which to choose. Over the course of the game, players unlock new AI improvements, AI abilities, towers, and cards that they can use to go for the Gold Medal on each mission as they fight to #ProtectTheCores.
  27. Rob

    Forged by Geeks

    Forged by Geeks was founded to create high quality board games for the discerning gamer. We strive to deliver rich experiences that are both unique and fun to play. Anthony Hanses and Rico Hall have known each other since the 4th grade and worked together on many small projects. In 2015, Anthony Hanses left his job in Software Program Management and Rico Hall left security services to start up Forged by Geeks LLC. Our first released game, Defense Grid: The Board Game, is scheduled to release in June 2018. In addition, we create exclusive streaming content for Twitch and YouTube for board games using a custom developed application for managing dynamic overlays
  28. Rob

    KeyForge: Age of Ascension

    Journey deeper into the world of the Crucible in Age of Ascension, the second age of KeyForge! This continuation of the world's first Unique Deck Game contains 204 new cards seamlessly integrated into a card pool that contains a total of 370 different cards, creating an entirely new collection of Archon Decks for you to discover, explore, and master! The KeyForge: Age of Ascension two-player starter provides you with all the tools you need to either begin or expand your adventures on the Crucible, featuring two unique Age of Ascension Archon Decks, a Quickstart Rulebook, two Poster Playmats, and all the keys, tokens, and chain trackers you and your chosen opponent need to start playing! In more detail, KeyForge is played over a series of turns in which you, as the Archon leading your company, use the creatures, technology, artifacts, and skills of a chosen House to reap precious Æmber, hold off your enemy's forces, and forge enough keys to unlock the Crucible's Vaults. You begin your turn by declaring one of the three Houses within your deck, and for the remainder of the turn you may play and use cards only from that House. For example, if you take on the role of the Archon Radiant Argus the Supreme, you will find cards from Logos, Sanctum, and Untamed in your deck, but if you declare "Sanctum" at the start of your turn, you may use actions, artifacts, creatures, and upgrades only from Sanctum. Your allies from Logos and Untamed must wait. Next, you must strive to gain the advantage with a series of tactical decisions, leveraging both the cards in your hand and those in play to race ahead of your opponent. If you wish to weaken your rival's forces, you may send out your allies to fight enemies on the opposing side, matching strength against strength. Otherwise, you may choose to use your followers to reap, adding more Æmber to your pool. Notably, no card in KeyForge has a cost — choosing a House at the start of a turn allows you to play and use any number of cards from that House for free, leading turns to fly by with a wave of activity! Yet balance is key. If you simply reap more Æmber at every opportunity, your rival may quickly grow their team of minions and destroy yours, outpacing your collection and leaving your field barren. But if you focus on the thrill of the fight alone and neglect the collection of Æmber, you won't move any closer to your goal! If you succeed in finding a harmony within your team and have six Æmber at the start of your turn, you'll forge a key and move one step closer to victory. The first to forge three keys wins!
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