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  2. Rob

    Cutthroat Caverns

    "Without teamwork, you will never survive. Without betrayal, you’ll never win." Cutthroat Caverns is played over 9 rounds, each with a random encounter. Essentially a game of 'kill stealing'. Each round, any monster encountered will have a prestige value of 1 through 6. The player that successfully jockeys for position and lands the killing blow gets the prestige value for the encounter. Some encounters will not have a specific monster, such as a trap room for the heroes to pass through (and in this case, earning no prestige). The surviving player with the most prestige after the 9 encounters is the winner. If the players do not survive all 9 encounters, no one wins the game. A unique combination of cooperative game play and opportunistic backstabbing.
  3. Rob


    Inis is a game deeply rooted in Celtic history and lore in which players win by being elected King of the Island (Inis). Players can try to achieve one of three different victory conditions: Leadership: Be the leader — i.e., have more clan figures than any other player — of territories containing at least six opponents' clans. Land: Have your clans present in at least six different territories. Religion: Have your clans present in territories that collectively contain at least six sanctuaries. Over the course of the game, players also earn deeds, typically chanted by bards or engraved by master crafters, that reduce by one the magic total of six for any condition. While one victory condition is enough to claim the title of King, a game of experienced players usually has a tight balance of power, emphasizing the leadership of the capital of the island. At the start of each round, players draft a hand of four action cards (with 13 action cards for three players and 17 for four players) during the Assembly. Action cards not played at the end of one season are not held for the next. Players also have access to leader cards for the territories that allow it and where they were elected leader during the assembly. Each Assembly reallocates those cards. Finally, they collect "epic tales" cards that depict the deeds of the ancient Irish gods and heroes, like Cuchulainn, the Dagda, Lugh and many others. These will be kept and used to inspire the clans and achieve extraordinary feats...under the right circumstances. The cards provide a variety of actions: adding clans, moving clans, building/exploring, and special actions. Careful drafting, hand management, bluffing (especially once players understand the importance of passing their turn), good timing, and a precise understanding of the balance of power are the keys to victory. After a discovery game you'll be ready for a full and epic game, where an undisputed player will be king by the Assembly for his merit and wisdom. While Inis has "dudes" that are "on a map", it's a beginner's mistake to play this as a battle game because eliminating other clans reduces your chances of scoring a Leadership victory condition. Peace among different clans, with or without a clear territory leader, is the usual outcome of a clan's movement. Battles will occur, of course, as the Celtic clans can be unruly and a good player will listen to his clan's people (i.e., his hand of cards). That battle aspect is reflected in the clan's miniatures representing warriors. Woodsmen, shepherds and traders complete the set of twelve minis for each player; these occupations have no impact on the game, but give it flavor.
  4. Rob


    In the game Reef, players take on the role of a coral reef, carefully selecting colors and patterns in which to grow and expand. On each turn, players can choose to pick up a new card from a choice of four, or play a card that is already in hand. Each card provides two reef pieces and a pattern that scores points if the existing reef has it (after placing the two new pieces). Whoever has the most points when the reef pieces (or card deck) run out wins! Reef is an abstract strategy game suited for players aged 8 and up. While it could take thousands of years for a coral reef to grow, a game of Reef should take only 30-45 minutes.
  5. Azul Stained Glass of Sintra is een stand-alone opvolger van het strategische bordspel Azul. Terwijl je in Azul de muren van het paleis van Evora probeerde te bekleden met fraaie tegels is het bij Azul Stained Glass of Sintra juist de uitdaging om de ramen van het paleis van Sintra te voltooien, zonder schade aan te richten of glas te verspillen. De vensterpanelen zijn dubbelzijdig en bieden spelers een dynamisch spelersbord met een haast oneindige variatie. Weet jij het mooiste venster te maken?
  6. Rob


    Azuleojos (oorspronkelijk witte en blauwe keramische tegels) zijn een uitvinding van de Moren. De versiering valt in de smaak bij de Portugese koning Manuel I tijdens zijn bezoek aan het Alhambra, in het zuiden van Spanje. Hij is zo onder de indruk van de fabelachtige schoonheid van de Moorse decoraties in het interieur van het Alhambra dat hij zijn eigen Evora paleis in Portugal met soortgelijke tegels laat versieren. In het tactische spel Azul is het aan de spelers om in opdracht van de koning de muren van het koninklijke paleis in Evora te verfraaien. Vorm patronen, bekleed de muren van het paleis, scoor de meeste punten en win!
  7. Rob

    Sub Terra: Extraction

    You've returned to the cave, and you're not alone. A new threat has emerged from the shadows - faster, deadlier, and hunting you down… Extraction adds more horrors to the cave with the new fast-moving Leaper hazard card. Fight them off with the Mercenary, a flexible blend of cautious explorer and powerful defender. Above all else, you must carry proof of the infestation back to the surface, or die trying...
  8. Rob

    Sub Terra: Annihilation

    You're in way over your head. The nightmares in this cave must be destroyed, by any means necessary. Annihilation introduces a totally new way to play the game. Push deeper into the cave to reach points of structural weakness, plant powerful bombs, then get back to the exit before they detonate. The Exterminator can stop horrors from spawning and is immune to gas, helping keep your escape routes open while you complete your mission. This isn't going to be easy.
  9. Gisterenavond is weer Sub Terra op tafel gekomen! Dit keer met een uitbreiding: Annihilation. Dit keer probeer je niet uit de grot te ontsnappen maar ben je al eens ontsnapt en is het de taak om de horror te stoppen! Wat doe je dan? Je gaat terug de grotten in met 3 bommen... Ieder karakter kan maar 1 bom vasthouden of wel er lopen 3 karakters rond met een bom. Bij het spel zitten ook een aantal nieuwe tegels waarvan 2 nieuwe cave-in tegels waar in plaats van 2 nummers, 3 nummers op staan. Dat geeft en grotere kans van instorten. Ook zitten er 3 bom tegels in, deze worden verdeeld over de 4 gelijke stapels die je moet maken bij het opzetten van het spel. Zo worden de bom tegels netjes verdeeld. Ook zit er een nieuw karakter bij dat een pak aan heeft zodat hij geen last heeft van gas en kan hij tegels waar horror kan spawnen vergiftigen. Dit zorgt ervoor dat er nieuwe horror kan verschijnen op die tegel! Erg sterk karakter en past goed bij het thema. Het potje ging gisterenavond erg snel omdat we echt super goed dobbelde en omdat ik iedere beurt risico's nam door een extra actie uit te voeren. Bom plaatsen en weer naar buiten! Mijn medespelers, @Dan2x@Agnes@YuYu, deden het ook erg goed en plaatsen de laatste 2 bommen. Deze uitbreiding geeft het spel echt een andere modus en dat is heel tof gedaan!
  10. Lindoras

    The Dice Tower 2019

    The Dice Tower 2019 De KS van de door mij meest beluisterde en en bekeken audio- en videopodast over kaart-en bordspellen The Dice Tower is begonnen. Tom Vasel, Sam Healey, Zee Garcia en vele anderen produceren wekelijkse video's over honderden verschillende games, zowel nieuw als klassiek. Bovendien produceren Eric Summer, Suzanne Sheldon, Mandi Hutchinson en Tom een wekelijkse podcast over games en de mensen die ze spelen. Maar dat is niet alles! Ze voorzien ons ook van nieuws, gevarieerde shows (zoals Board Game Breakfast), een reeks populaire 'top tien'-video's, winkelgidsen en meer! Dit alles is te vinden op onze website - en op hun You Tube kanaal. Hier vind je alles over hun kickstarter die loopt tot 8 februari a.s. Ik heb al gebacked, al hoef je dat niet om alles te kunnen horen en zien. Het aanbod is gratis, maar mijn steun verdient dit initiatief zeker. Net zoals vorige maand Board Game Geek niet tevergeefs een beroep op me deed.
  11. Afgelopen week
  12. Perdition's Mouth: Abyssal Rift is intended to be a new kind of dungeon crawl, one that embraces the European school of game design with clever and elegant mechanisms and emphasizes strategy while minimizing luck. Cooperation, planning, and the enemy response deck eliminate the need for chucking dice, creating a tense combat environment with meaningful decisions! The rondels provide another tactical layer, including the enemy's devious and challenging AI. The rules allow you to learn to play in 15 minutes, with a typical game round lasting less than ten minutes, even with up to six players, but deep, strategic cooperation will be required for your band of heroes to make it through to the Abyssal Rift and maybe even come out alive. Perdition’s Mouth is designed to be played as a story-supported campaign over several gaming sessions. In the campaign, you have to fight through at least six increasingly challenging scenarios and the level of success during each adventure has a direct effect on the rest of the story. Can you survive the labyrinth of the insectoid god?
  13. Rob

    Sub Terra

    © TafelTOP

  14. Rob

    Sub Terra

    © TafelTOP

  15. Lindoras


    Chess is a two-player, abstract strategy board game that represents medieval warfare on an 8x8 board with alternating light and dark squares. Opposing pieces, traditionally designated White and Black, are initially lined up on either side. Each type of piece has a unique form of movement and capturing occurs when a piece, via its movement, occupies the square of an opposing piece. Players take turns moving one of their pieces in an attempt to capture, attack, defend, or develop their positions. Chess games can end in checkmate, resignation, or one of several types of draws. Chess is one of the most popular games in the world, played by millions of people worldwide at home, in clubs, online, by correspondence, and in tournaments. Between two highly skilled players, chess can be a beautiful thing to watch, and a game can provide great entertainment even for novices. There is also a large literature of books and periodicals about chess, typically featuring games and commentary by chess masters. The current form of the game emerged in Southern Europe during the second half of the 15th century after evolving from a similar, much older game of Indian origin. The tradition of organized competitive chess began in the 16th century. The first official World Chess Champion, Wilhelm Steinitz, claimed his title in 1886. The current World Champion is Magnus Carlsen, Norway. Chess is also a recognized sport of the International Olympic Committee.
  16. Lindoras

    Sword & Sorcery

    Sword & Sorcery is an epic-fantasy cooperative board game in which 1-5 players fight together against the forces of evil, which are controlled by the game system itself. Each player controls one or more heroes – legendary characters brought back to life by powerful sorcery. Weakened by the resurrection, they grow stronger during their story-driven quests. By acquiring soul points during battles, the heroes' souls regenerate, restoring their legendary status with multiple powers, magic and soul weapons, and powerful artifacts. Designed by Gremlin Project (the same team who created Galaxy Defenders), the game system in Sword & Sorcery represents the perfect evolution of its forerunner. Gameplay is faster and dynamic, thanks to an innovative area movement and area control system, with new features never seen before in a game of this category. Key features of Galaxy Defenders are also preserved in Sword & Sorcery, such as the advanced AI system for monsters, a high degree of character customization, and the multiple tactical options during battles. Sword & Sorcery packs, in a top-quality board game format, all the excitement of the best MMORPGs and action RPGs, to provide the ultimate heroic fantasy board game adventure.
  17. In War of the Ring, one player takes control of the Free Peoples (FP), the other player controls Shadow Armies (SA). Initially, the Free People Nations are reluctant to take arms against Sauron, so they must be attacked by Sauron or persuaded by Gandalf or other Companions, before they start to fight properly: this is represented by the Political Track, which shows if a Nation is ready to fight in the War of the Ring or not. The game can be won by a military victory, if Sauron conquers a certain number of Free People cities and strongholds or vice versa. But the true hope of the Free Peoples lies with the quest of the Ringbearer: while the armies clash across Middle Earth, the Fellowship of the Ring is trying to get secretly to Mount Doom to destroy the One Ring. Sauron is not aware of the real intention of his enemies but is looking across Middle Earth for the precious Ring, so that the Fellowship is going to face numerous dangers, represented by the rules of The Hunt for the Ring. But the Companions can spur the Free Peoples to the fight against Sauron, so the Free People player must balance the need to protect the Ringbearer from harm, against the attempt to raise a proper defense against the armies of the Shadow, so that they do not overrun Middle Earth before the Ringbearer completes his quest. Each game turn revolves around the roll of Action Dice: each die corresponds to an action that a player can do during a turn. Depending on the face rolled on each die, different actions are possible (moving armies, characters, recruiting troops, advancing a Political Track). Action dice can also be used to draw or play Event Cards. Event Cards are played to represent specific events from the story (or events that could possibly have happened) that cannot be portrayed through normal game-play. Each Event Card can also create an unexpected turn in the game, allowing special actions or altering the course of a battle.
  18. Lindoras


    Memoir '44 is a historical boardgame where players face-off in stylized battles of some of the most famous historic battles of World War II including Omaha Beach, Pegasus Bridge, Operation Cobra and the Ardennes. Memoir '44 includes over 15 different battle scenarios and features a double-sided hex game board for both beach landings and countryside combat. Each scenario mimics the historical terrain, troop placements and objectives of each army. Commanders deploy troops through Command and Tactic cards, applying the unique skills of his units -- infantry, paratrooper, tank, artillery, and even resistance fighters -- to their greatest strength. "By design, the game is not overly complex", says Memoir '44 designer, Richard Borg. "The game mechanics, although simple, still require strategic card play, timely dice rolling and an aggressive yet flexible battle plan to achieve victory." In addition to the large, double-sided gameboard, Memoir '44 includes 144 amazingly detailed army miniatures - including historically accurate infantry, tanks and artillery; 36 Obstacle pieces, 60 illustrated Command cards, 44 Special Terrain tiles, and 8 Custom Wooden dice. Memoir '44 is designed for 2 players but easily accommodates team play. And with Memoir '44 Overlord scenarios, players can use multiple boards and up to 8 players to conduct large scale operations, experiencing the challenges of troop coordination and military chain of command on a large scale battlefield. Average game length is between 30 and 60 minutes, encouraging match play where players can command first one side and then the other. The Memoir '44 series consists of the base game and a number of expansions. This game is based upon Richard Borg's Command and Colors system.
  19. The call comes in... "911, what is your emergency?" On the other end is a panicked response of "FIRE!" Moments later you don the protective suits that will keep you alive, gather your equipment and rush to the scene of a blazing inferno. The team has only seconds to assess the situation and devise a plan of attack – then you spring into action like the trained professionals that you are. You must face your fears, never give up, and above all else work as a team because the fire is raging, the building is threatening to collapse, and lives are in danger. You must succeed. You are the brave men and women of fire rescue; people are depending on you. This is what you do every day. Flash Point: Fire Rescue is a cooperative game of fire rescue. There are two versions of game play in Flash Point, a basic game and expert game. In both variants, players are attempting to rescue 7 of 10 victims from a raging building fire. As the players attempt to rescue the victims, the fire spreads to other parts of the building, causing structural damage and possibly blocking off pathways through the building. Each turn a player may spend action points to try to extinguish fires, move through the building, move victims out of the building or perform various special actions such as moving emergency vehicles. If 4 victims perish in the blaze or the building collapses from taking too much structural damage, the players lose. Otherwise, the players win instantly when they rescue a 7th victim. The expert variant included in the game adds thematic elements such as flash over, combustible materials, random setup, and variations on game difficulty from novice to heroic. The game includes a double sided board with two different building plans and several expansion maps are available.
  20. Rob


    In dit bekende legspel bouwen de spelers gezamenlijk de Franse stad Carcassonne op met al haar wegen, steden, kloosters en weiden. Door het inzetten van horigen scoren ze punten voor afgebouwde projecten. Elke beurt leg je één landtegel neer en mag je er één horige opzetten. Welke soort dat is, hangt van de tegel af. Zo zijn er tegels met wegdelen, kloosters, stadsdelen en/of stukken weide. In principe mag er niet meer dan één horige op een project staan, maar als twee onafgebouwde delen aan elkaar worden gebouwd, kan het toch voorkomen dat er meer horigen op terecht komen. Wie de meeste horigen op een afgebouwd project heeft, krijgt daar direct punten voor. Voor elke soort project gelden verschillende spelregels voor het aantal te ontvangen punten. Het spel is afgelopen als alle tegels zijn gelegd. Wie de meeste punten heeft, wint. Carcassonne is zowel bij families als bij veelspelers geliefd, omdat het ondanks de eenvoudige spelregels voldoende diepgang heeft. Het vleugje geluk geeft iedereen de mogelijkheid om tot het einde om de winst mee te doen.
  21. Rob

    Catan (De kolonisten van Catan)

    In 1999 werd dit populaire handelsspel tot Speelgoed van het Jaar verkozen. Het spel is voor iedereen leuk vanwege de interactie, het vleugje geluk en de tactische mogelijkheden. Je begint met 2 dorpen op een variabel speelbord met akkers, weiden, heuvels, bergen en bossen. Als je aan de beurt bent, gooi je met 2 dobbelstenen om te bepalen wie er grondstoffen krijgen. Dat is afhankelijk van de positie van je dorpen. Daarna mag je handelen met de bank of met je medespelers. Je krijgt namelijk niet alle soorten grondstoffen binnen. En die heb je wel nodig om nieuwe dorpen, straten en steden te bouwen. Je kunt ook ontwikkelingskaarten kopen om speciale acties te kunnen doen. Verder loopt er een struikrover rond die sommige landschappen leegrooft. Dorpen en steden leveren niet alleen grondstoffen op, maar zijn ook punten waard. Ook ontwikkelingskaarten, de langste aaneengesloten route en de grootste riddermacht brengen punten binnen. Wie als eerste 10 punten heeft, wint het spel direct!
  22. Rob


    In Pandemic, several virulent diseases have broken out simultaneously all over the world! The players are disease-fighting specialists whose mission is to treat disease hotspots while researching cures for each of four plagues before they get out of hand. The game board depicts several major population centers on Earth. On each turn, a player can use up to four actions to travel between cities, treat infected populaces, discover a cure, or build a research station. A deck of cards provides the players with these abilities, but sprinkled throughout this deck are Epidemic!cards that accelerate and intensify the diseases' activity. A second, separate deck of cards controls the "normal" spread of the infections. Taking a unique role within the team, players must plan their strategy to mesh with their specialists' strengths in order to conquer the diseases. For example, the Operations Expert can build research stations which are needed to find cures for the diseases and which allow for greater mobility between cities; the Scientist needs only four cards of a particular disease to cure it instead of the normal five—but the diseases are spreading quickly and time is running out. If one or more diseases spreads beyond recovery or if too much time elapses, the players all lose. If they cure the four diseases, they all win! The 2013 edition of Pandemic includes two new characters—the Contingency Planner and the Quarantine Specialist—not available in earlier editions of the game.
  23. Rob

    Promo Paradise

    Zitten leuke promo's bij. Sub Terra (al hebben we die al), Boss Monster, Western Legends. Maar zoals zo vaak bij promo's... het is niet nodig Dus ik sla hem over ook al is het voor een leuke initiatief.
  24. Lindoras

    Promo Paradise

    Promo Paradise Nu - tot 29 januari a.s. - op Kickstarter. Vanaf € 17 te backen. Ruim 1700 backers zijn je voorgegaan. Bij Promo Paradise kun je geweldige nieuwe inhoud (prromo's) krijgen voor je favoriete spellen zoals Too Many Bones, Lords of Hellas, Teotihuacan, Dice Settlers, Vindication, Champions of Midgard, Western Legends en nog veel meer! Veel van deze promo's kun je nergens anders krijgen! Promo Paradise is een community-driven project dat je wordt aangeboden door The Board Game Spotlight en Board Game Exposure. Dat betekent dat deze campagne is gebouwd met één ding in gedachten; jij, de geldschieter! Jouw belofte zal helpen om die enorme gemeenschappen te runnen en je nog meer geweldige kansen zoals deze te bieden! Geboden wordt een geweldig pakket promoties van voor sommige van je favoriete spellen en ook tegen geweldige prijzen! Het creëren van content voor deze groepen is een voltijdse baan. Promokaarten worden aangeboden van verschillende uitgevers: Promo Paradise bij Board Game Geek
  25. Lindoras

    Dark Rituals: Malleus Maleficarum

    Dark Rituals: Malleus Maleficarum Designer: Filippo Chirico Uitgever: DG Games Entertainment 14+, 2-5 spelers, 60-90 minuten Op Kickstarter is dit spel een van de meest succesvolle projecten. Ruim 2600 mensen hebben dit tweede spel van deze uitgever op KS start gebacked. Het eerste was VAMPIRE HUNTERS. (Beschikbaarheid hiervan heeft wel een jaar langer geduurd dan voorzien) Binnen 50 minuten was het reeds funded. De teller staat op het moment dat ik dit schrijf al ruim boven de € 300.000. Voor € 88 kun je het basisspel tegemoet zien medio januari 2020. Deze KS loopt af op 13 februari a.s.. Het is een miniaturenspel van 1 versus meer. En dat spreekt mij niet zo aan, spelen met zo'n soort dungeonmaster. Alhoewel men ook nog een aparte solomode heeft toegevoegd,| wat tegenwoordig bij heel veel spellen gebeurt. Het spel zelf ziet er - zover de componenten te zien zijn - fantastisch uit. Wel zijn vele hiervan exclusief voor deze KS. En dus later niet beschikbaar via retail. Terwijl de vele gebieden van het bestaan draaien en draaien, komen soms werelden op één lijn. Voor korte momenten in de tijdschaal van het multiversum laten deze Conjuncties toe dat voorwerpen van de ene wereld naar de andere glippen, soms ongemerkt, en soms chaos veroorzaken. Een dergelijke conjunctie vond plaats tussen Aarde en Neemoss, tijdens de donkere Middeleeuwen. Twee dimensies kunnen niet meer verschillen. Fysica in dit alternatieve vlak is meer verwant aan magie en zijn corrumperende effecten creëren werelden van monsters en wreedheid. Wanneer items van Neemoss op Aarde verschijnen, zijn ze nog steeds doordrenkt met hun magische essentie, die al snel ontdekt wordt door genezers, alchemisten, fakirs en allerlei soorten slangenolie-handelaren. Maar dingen worden duidelijk slechter wanneer de Conjunctie sterker wordt en de eerste heksen van Neemoss in ons bestaansgebied kruisen. Help de helden hun nieuwe magische krachten te beheersen terwijl ze hun land verdedigen tegen de boosaardige heksen en de discipelen die ze oproepen. Of bestuurt de heksen terwijl ze hun rituelen voltooien om de aarde te verwoesten! Dark Rituals: Malleus Maleficarum is een asymmetrische bordspel voor één tot veel miniaturen voor 2 tot 5 spelers. Een team van mensen bestuurt een kleine groep Heroes die dorpelingen verdedigt tegen een enkele speler die de gemene krachten van het kwaad bestuurt. Alle spelers beheren een pool van uithoudingsvermogen die wordt gebruikt om te betalen voor de acties van hun personage. Het spel is dynamisch met weinig downtime: beurten wisselen tussen de twee krachten af met een speler aan elke kant, waarbij elke beurt één of twee acties worden ondernomen, zolang ze nog uithoudingsvermogen hebben. Spelen is georganiseerd rond scenario's met unieke doelen. De scenario's kunnen worden gekoppeld aan een langere campagne of afzonderlijk worden gespeeld als je spelgroep informeler is. Verhaalgestuurde scenario's, game mechanics, gedetailleerde miniaturen en weelderige modulaire platen brengen de spelwereld tot leven. Kun je de magie van Neemoss gebruiken om de binnenvallende horde te verslaan? Of wil je je Dark Rituals voltooien om het ultieme kwaad op te roepen? Dark Rituals: Malleus Maleficarum bij Board Game Geek Dark Rituals: Malleus Maleficarum bij Kickstarter
  26. Rob

    Sub Terra & Tokyo Highway

    Ja hebben we naar gekeken maar hadden we niet gesleeved hahaha
  27. Lindoras

    Onirim (second edition)

    You are a Dreamwalker, lost in a mysterious labyrinth, and you must discover the oneiric doors before your dreamtime runs out – or you will remain trapped forever! You may wander through the chambers of dreams, hoping that chance will reveal the doors, or you can linger in each type of room. In both cases, you will have to deal with the slithering Nightmares, which haunt the hallways of the labyrinth. Onirim is a solo/cooperative card game. You (and a partner, if you wish) must work (together) against the game to gather the eight Door cards before the deck runs out; you can obtain those Door cards either by playing cards of the same color three turns in a row, or by discarding (under specific circumstances) one of your powerful Key cards. In both cases you will have to decide the best use of each card in your hand and carefully play around the Nightmares. Those cards are hidden in the deck and will trigger painful dilemmas when drawn... Seven mini-expansions, all standalone and compatible with one another, are included with the second edition of Onirim, including these three that were in the first edition of the game: 1) "The Towers" introduces a new type of card that allows more searching and deck manipulation, while also imposing an additional victory condition. 2) "Happy Dreams and Dark Premonitions" adds evil time bombs that will impede your progress at predictable moments of your quest as well as helpful but unreliable allies. 3) In "The Book of Steps Lost and Found", you must find the eight Door cards in a randomly given order and may remove discarded cards from the game to cast powerful spells that will help you complete this difficult task. In addition to these three variants from the first edition, there are four new modules in the Onirim 2nd edition box. Just like previously, each module consists of something that makes the game easier and something that makes the game harder: 4) "The Glyphs" introduces a fourth symbol on location cards (apart from Key, Sun and Moon), which makes it easier to compose the row of unrepeated symbols. Player must then find one extra door of each color (so 12 doors in total) to win 5) "The Dreamcatchers" are four cards that "guard" the Limbo piles. The Limbo pile stays with Dreamcatcher until some effect allows the player to shuffle the pile back to the deck... if all Dreamcatchers are full and new cards should come to Limbo, a Dreamcatcher is discarded and his cards shuffled back. Also, four new "Lost Dreams" cards are supposed to be in Limbo at the end of the game, as an extra winning condition - so discarding all Dreamcatchers means loss. 6) "The Crossroads and Dead Ends" introduce location cards with a given symbol (3 Sun, 2 Moon, 1 Key), but serving as any color "joker". It also contains 10 "Dead End" cards, that remain in players hand (un-discard-able on its own) and block her 5-cards hand limit... until a player discards the whole hand (=the only way to discard a Dead End). 7) "The Door To The Oniverse" brings several one-time abilities cards as "inhabitants of the Oniverse"... and one extra colorless door to find. Apart from all those, there are a few special rules to use the dark meeple in the game (which interferes with Nightmare cards resolving), making the game easier or harder, depending on the chosen variant.
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